Kojima: LA Noire tech will "change the direction of adventure games"

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While full of praise for Team Bondi's MotionScan technology, Kojima rules out using it in his next game.

Metal Gear Solid creator Hideo Kojima says that the MotionScan performance capture technology used in LA Noire is "a huge element that from now on will change the direction of adventure games" - but says he will not be using it in his next game.


In an interview at the Gamelab conference in Barcelona, Konami's vice-president of digital entertainment is full of praise for Team Bondi's technology. "I'm very interested in [LA Noire], and I'm waiting for it to be released in Japanese," he tells us. "I haven't played it yet but I was able to go to the studio where they were [performing the facial capture].

"The technology is absolutely fantastic," he adds. "Nevertheless, for the next game I want to make, it isn't necessarily the technology I need, so I don't think it goes along with the next game I would like to create."

As an avowed cinemaphile - and a developer famously fond of lengthy, cinematic cut-scenes - it is perhaps surprising that Kojima was not first in the queue to licence MotionScan for use in his next project. While he may not think it appropriate for an action game like Metal Gear: Rising, he believes that the technology may have already changed one genre forever.

"This technology, regarding facial expressions - that affect the outcome of the game - I think that's a huge element that from now on will change the direction of adventure games," he explains.

Kojima was in Barcelona to accept a Lifetime Achievement honour at the awards ceremony for the Spanish game industry, hosted in conjunction with the Gamelab conference. He has ties to Spain’s development community, having consulted on Castlevania: Lords of Shadow, created by Madrid-based studio Mercury Steam.

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